About me

Hello and welcome to my video games corner !

My name is Tim Nguyen but you can call me Akynna ☺️
I am a passionate game developer with a strong background in XR technologies. I am a Graduated Master Computer Science Engineer from EPFL, interested in Game Design/Development. On my free time, I got to develop a lot of games with Unity and acquired lots of experience while working on VR & PC applications.

I am now working part-time as a freelance Game Developer and animating coding workshops for girls around 11-15 years old.

If you have an idea of a video game, I can make it for you ! Feel free to check out my past work and to contact me !

GAME JAMS

All the games I made during Game Jams can be found here: https://akynna.itch.io/

Past Projects

Steam
Oculus
Unity3D
C#
VirtualReality


LOFI Katana is a VR rhythm game taking you to a peaceful world and revisiting the way to play rhythm games in an aesthetic and relaxing environment. The game uses a sophisticated procedural system that analyzes the music and creates a unique gameplay track that matches the rhythm and beat of any music.

I had the pleasure to be the Lead Project Manager and Developer of this VR game and acquired a lot of experience, especially on how to deliver a game on Steam on my own.
The key points this project taught me was how to:

    - Create a VR experience from scratch using Unity
    - Design and implement a complete VR User Interface (UI) with animations using a laser pointer
    - Integrate and use Steamworks and Twitch APIs
    - Optimize a VR game's performance to maintain a high framerate, which is a crucial feature in this field for the user to feel comfortable while playing
    - Build the game to be supported on different devices such as SteamVR- compatbile headsets, Oculus devices, Quest2, etc.
    - Export the game on the Steam platform and manage its release date, Play Test sessions, Store Page, builds management - Meet and collaborate with publishers to organize the marketing aspect of the game


PhotonEngine
GameDesign
Unity3D
C#
UI


The Rugdollz Game is a multiplayer platformer game where we can play a little rug bunny doll and race against other players to get coins around the map.

The Ruglabz Team I worked with was incredibly nice and welcoming. I worked on this project for 3 months with another colleague at raptor lab and we built the game totally from scratch.
For this project, I have managed to:

    - Operate as the Project Manager of this game, plan a development schedule for the project to fit 3 months, write a Game Design Document to presesnt our client our services
    - Regularly provide a playable demo to our client each week to get their feedback and apply the changes for the next build
    - Adapt and clean an existing soloplayer code base to build a multiplayer game using Photon Fusion
    - Code different platforms' and obstacles' behaviour and synchronized them on the network for a multiplayer platformer expeerience
    - Design and code a complete UI on PC (minimap, multiplayer chat, animated leaderboard, statistics' display, game's tips, loading screen, starting screen...)
    - Perform the majority of the Game Design
    - Perform the majority of the Sound design


[2023] Sanofiverse

WebGL
GameDesign
UI
Unity3D
C#


In collaboration with the company Smartverse, Sanofiverse is a virtual multiplayer web experience designed to represent the Sanofi company and their services

Along with working as a Project Manager for this experience, I also operated as a Game Designer and Developer in order to create a fully multiplayer experience that would be playable in web browsers. In order to deliver this product, my tasks were focused on the following aspects:

    - Planning milestones, demos, regular test sessions to show our progress
    - Quickly protoyping the experience to follow 3 similar areas requested by Exoflow
    - Implementation of a functional User Interface with animations
    - Collaboration with 3D artists to design an experience that would fit to our clients' expectations.


[2022] Smartverse

WebGL
Gameplay
UI
Unity3D
C#


The Smartverse is a project designed and financed by the company Exoflow. They requested a multiplayer experience in a web browser that would be used in companies to socialize and organize virtual events.

I did not coded much for this project but worked more as a Project Manager. I regularly updated the Exoflow Team about our progress, set deadlines and milestones for the internal at raptor lab. For the coding/implementation part, I worked on:

    - The Tutorial, Objective features
    - Coded an adaptive dialogue system to allow any Game Designer to add their own dialogues with audio files, camera positions, etc.
    - Taking care of the exportation on WebGL of the project

About

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